GodsWar Online Review

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GodsWar Online is an MMORPG developed and published by IGG and was released in May 2009. The setting takes place in Ancient Greece and players have the chance of choosing between a Priest, a Warrior, a Champion and a Mage. The game is split into two factions to choose from when starting your adventure and those are the faction of Athena and the faction of the Spartans.

The environment has cute and lively coloured graphics and they reminded me of old school RPG’s. The controls of the game could use more love but if you can get used to them don’t pose much of a challenge but can become a bit tedious to click all the time.

Players are allowed to craft their own gear that are able to be enhanced further by increasing their star level and by applying gems to them. There are also obtainable pets that come with special abilities and powers and they are loyal companions that give a helping hand in the adventure. They can be raised and then either be binded or sold for profit. PvP is in the form of Faction Battles, in which the objectives are to capture cities and defeat the opposing faction.

GodsWar Online has been around for a long time and features a specific niche that will be really appealing to players that enjoy the anime styled graphics and feel that it has. There are even more interesting features like Guilds, an AFK system, a master-apprentice system and others, but there is also a premium item shop which has premium gear, giving an edge to players willing to spend. Since it is free to play I would recommend it to players that enjoy old school RPG styled games.

Minimum System Requirements

Operating System: Windows XP, DirectX 9.0c
Processor: 1.2 GHz
Memory (RΑΜ): 512 MB
Hard Disk Space: 1 GB
Graphics Card: GeForce MX440 or equivalent

Good

  • The graphics remind old school RPG’s
  • There is always something interesting to do

Bad

  • The presence of a premium shop
  • The control can become tedious
5.4

Average

Growing up I had the luck to encounter the art of video games at a very young age in South Africa in 1990. I was captivated from the first moment I played video games from the educational math games at school to the purely entertaining video games at home. This love cultivated in studying Audio and Visual Arts, where I created the interactive audiovisual play in the form of a video game titled "The Life of Death". Over the last few years I have also been a videogame journalist as a hobby. Recently, I completed my Postgraduate studies in Games Art and Design at the University of Hertfordshire. My goal is to get into the video games industry and be a part of the creation process of video games.
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