Dungeon Party Review

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Dungeon Party is a free to play MMORPG that was developed and published by Cyanide Studio in March 2013. The game has a colourful aesthetic and a cartoony low polygon style. The goal is to enter randomly generated dungeon that are filled with traps and monsters and to win the treasures you will find in there. Starting out, you choose from the Executioner, Thief, Wizard, Bard, Horsewoman, Engineer and Amazon. After that there are many customization options that allow players to personalize their hero the way they want.

The camera is similar to other ARPG’s with a top down view and you can explore the dungeons solo or with friends. As this is a looter game there is a lot of replayability and grind so that players can earn items and weapons in order to gear their hero and further develop them. These can be gained by defeating the bosses and mini-bosses of the dungeon in order to unlock the chest. There are also a lot of spells to choose from before entering a dungeon and it is important to kill off all the creatures in order to gain experience points that are used to purchase new spells.

At the moment there hasn’t been any major update in a long time but the game servers are remaining online. This leaves the game in a weird place as the number of the players has decreased drastically and the community is almost non existant. As Dungeon Party is free to play I would recommend giving it a try especially if you enjoy games like Diablo, Path of Exile and Devilian.

Minimum System Requirements

Operating System: Windows Vista, XP
Processor: Intel Pentium 4 processor or equivalent AMD
Memory (RΑΜ): 1GB
Hard Disk Space: 2 GB
Graphics Card: NVIDIA GeForce 6600 or equivalent ATI

Good

  • Enjoyable if you like looters
  • Cartoony and wacky style

Bad

  • Small community
  • Some bugs present
6.6

Fair

Growing up I had the luck to encounter the art of video games at a very young age in South Africa in 1990. I was captivated from the first moment I played video games from the educational math games at school to the purely entertaining video games at home. This love cultivated in studying Audio and Visual Arts, where I created the interactive audiovisual play in the form of a video game titled "The Life of Death". Over the last few years I have also been a videogame journalist as a hobby. Recently, I completed my Postgraduate studies in Games Art and Design at the University of Hertfordshire. My goal is to get into the video games industry and be a part of the creation process of video games.
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